Computer Laboratory

Course pages 2012–13

Innovative User Interfaces

Week 1: Early inspiration

Participants do not need to submit an essay in advance of the first meeting, but should still read the following papers and come prepared to discuss them.

As we may think
Vannevar Bush.
Atlantic Monthly, July 1945.
Man-computer symbiosis
Joseph Licklider.
IRE Transactions on Human Factors in Electronics, March 1960.
Ivan Sutherland.
AFIPS Spring Joint Computer Conference, 1963.
Full dissertation reprinted as CL Technical report, September 2003.
Videos 1/2 and 2/2.
A methodology for user interface design
Charles Irby, Linda Bergsteinsson, Thomas Moran, William Newman & Larry Tesler.
Xerox PARC, 1977.

Week 2: Windows, icons, mice and pointing

The model human processor
Stuart Card, Tom Moran & Alan Newell.
Handbook of Perception and Human Performance, Wiley, 1986.
Star graphics: an object-oriented implementation
Daniel Lipkie, Steven Evans, John Newlin & Robert Weissman.
ACM SIGGraph 16(3), July 1982.
Videos 1/2 and 2/2.
The X Window System
Robert Scheifler & Jim Gettys.
ACM Transactions on Graphics 5(2), April 1986.

Week 3: Video user interfaces

Interacting with paper on the DigitalDesk
Pierre Wellner.
Communication of the ACM 36(7), July 1993.
BrightBoard: A video-augmented environment
Quentin Stafford-Fraser & Peter Robinson.
ACM Human Factors in Computing Systems, April 1996.
High-resolution interactive displays
Mark Ashdown, Philip Tuddenham & Peter Robinson.
Tabletops — Horizontal Interactive Displays, Springer, 2010.

Week 4: Direct manipulation

Direct manipulation: a step beyond programming languages
Ben Shneiderman.
IEEE Computer 16(8), August 1983.
Toolglass and magic lenses: the see-through interface
Eric Bier, Maureen Stone, Ken Pier, William Buxton & Tony DeRose.
ACM SIGGraph, August 1993
Tangible bits: beyond pixels
Hiroshii Ishii.
ACM Conference on Tangible and Embedded Interaction, February 2008.

Week 5: The disappearing computer

Some Computer Science issues in ubiquitous computing
Mark Weiser.
Communications of the ACM 36(7), July 1993.
Video and Forget-me-not
Sentient computing
Andy Hopper.
Philosophical Transactions of the Royal Society A 358, August 2000.
Building disappearing computers
Daniel Russel, Norbert Streitz & Terry Winograd.
Communications of the ACM 48(3), March 2005.

Week 6: Special purposes

What's real about virtual reality?
Frederick Brooks.
IEEE Computer Graphics and Applications 19(6), November 1999
Bridging the physical and digital in pervasive computing
Steve Benford, Carsten Magerkurth & Peter Ljungstrand.
Communications of the ACM 48(3), March 2005.
Pragmatic research issues confronting HCI practitioners when designing for universal access
Simeon Keates.
Universal Access in the Information Society 5(3), November 2006.

Week 7: Affective computing

Facial Expression and Emotion
Paul Ekman.
American Psychologist 48(3), April 1993.
Affective Computing
Rosalind Picard.
MIT Media Lab, 1995.
Computers that care
Scott Brave, Clifford Nass & Kevin Hutchinson.
International Journal of Human-Computer Studies 62, January 2005.

Week 8: Emotional inference

Real-time inference of complex mental states from facial expressions and head gestures
Rana el Kaliouby & Peter Robinson.
Real-time vision for HCI, Springer-Verlag, 2005.
Classification of complex information: Inference of co-occurring affective states from their expressions in speech
Tal Sobol-Shikler & Peter Robinson.
IEEE Transactions on Pattern Analysis and Machine Intelligence 31, May 2009.
Detecting affect from non-stylised body motions
Daniel Bernhardt & Peter Robinson.
International Conference on Affective Computing and Intelligent Interaction, September 2007.

Further resources