Course pages 2012–13
Innovative User Interfaces
Principal lecturer: Prof Peter Robinson
Taken by: MPhil ACS, Part III
Code: R03
Hours: 16 (8 × two-hour seminar sessions)
Class limit: 15 students
Prerequisites: An undergraduate course in human-computer interaction
Aims
This module aims to provide a review of innovative user interfaces.
Syllabus
- Early inspiration
- Windows, icons, mice and pointing
- Video user interfaces
- Direct manipulation
- The disappearing computer
- Special purposes
- Affective computing
- Emotional inference
Objectives
On completion of this module students should:
- understand the development of user interfaces throughout the history of computing, and
- be aware of recent research directions.
Coursework
Participants will be expected to undertake six hours of preparatory work before each meeting. This will involve:
- Reading the three papers scheduled for consideration that week.
- Following up references, subsequent citations and other related work.
- Writing an essay of about a thousand words giving a summary of the three set papers and discussing their broader context.
- Submitting the essay by noon on the day preceding the meeting.
Every week, three participants will each introduce one of the papers being considered. This will involve giving a 20 minute presentation as if reporting the work at a conference, followed by 5 minutes of questions and 10 minutes of discussion. The final 15 minutes will be spent discussing the broader issues raised by the week's papers.
Assessment
- Written reports on weekly reading [7x8%]
The reports should be submitted to the Student Administration Office by noon on the day before the relevant meeting of the group. - Contributions to weekly discussions [8x3%]
- Individual presentations at two group meetings [2x10%]
Most people will present two papers. If someone gives more than two presentations, the best two marks will count.
Recommended reading
Before starting the course, students must be familiar with the
standard literature on HCI such as:
Newman, William & Lamming, Mik (1995). Interactive system design.
Addison-Wesley.
Preliminary reading:
Students intending to take the course should read the following before
the beginning of term:
Norman, Donald (1988). The psychology of everyday things.
Basic Books.
Weiser, Mark (1991). The computer for the 21st century. In
Scientific American, September 1991.
Reprinted
in Mobile
computing and communications review, July 1999.
The intuitive beauty of computer-human interaction
Communications of the ACM 43(3), March 2000.
Note:
Class limit: 15 students