Course pages 2016–17
Advanced Graphics
Alex Benton's Notes:
| Lecture | Title |
Source code on Github |
| 1 | OpenGL and Shaders I Errata - added 2017-01-23 |
|
| 2 | OpenGL and Shaders II | |
| 3 | Ray Tracing - All the Maths | |
| 4 | Ray Tracing - Image Quality and Texture | |
| 5 | Ray Marching and Advanced Scenes |
|
| 6 | Subdivision surfaces |
|
| 7 | Surfaces - Methods and Mathematics | |
| 8 | Global Illumination | |
| [Bonus Lecture] Virtual Reality | ||
| All slides in printable layout (6-up) (does not include bonus lecture) |
| Supervision work | |
|---|---|
| First supervision | Exercises (1/2) |
| Second supervision | Exercises (2/2) |
Rafal Mantiuk's notes:
| Lecture | Title |
|---|---|
| 1 | Reflection models |
| 2 | Global illumination |
| 3 | Light and colour |
| 4 | Advanced image processing |
| 5 | Models of early visual peception |
| 6 | HDR and tone mapping |
| 7 | Parallel programming in OpenCL |
Supervision work
| Third supervision | Exercises 1/2 |
| Fourth supervision | Exercises 2/2 |
Last year’s course materials are also available.

