Department of Computer Science and Technology

Technical reports

Logic programming for general game-playing

Barney Pell

June 1993, 15 pages

DOI: 10.48456/tr-302

Abstract

Meta-Game Playing is a new approach to games in Artificial Intelligence, where we construct programs to play new games in a well-defined class, which are output by an automatic game generator. As the specific games to be played are not known in advance, a degree of human bias is eliminated, and playing programs are required to perform any game-specific optimisations without human assistance.

The attempt to construct a general game-playing program is made difficult by the opposing goals of generality and efficiency. This paper shows how application of standard techniques in logic-programming (abstract interpretation and partial evaluation) makes it possible to achieve both of these goals. Using these techniques, we can represent the semantics of a large class of games in a general and declarative way, but then have the program transform this representation into a more efficient version once it is presented with the rules of a new game. This process can be viewed as moving some of the responsibility for game analysis (that concerned with efficiency) from the researcher to the program itself.

Full text

PS (0.0 MB)

BibTeX record

@TechReport{UCAM-CL-TR-302,
  author =	 {Pell, Barney},
  title = 	 {{Logic programming for general game-playing}},
  year = 	 1993,
  month = 	 jun,
  url = 	 {https://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-302.ps.gz},
  institution =  {University of Cambridge, Computer Laboratory},
  doi = 	 {10.48456/tr-302},
  number = 	 {UCAM-CL-TR-302}
}