Introduction to Graphics
Lectures
Ticks
There is one tick to be completed in this course with the deadline on 19 November 2025
The work needs to be submitted via Moodle course page. The detailed instruction can be found on the Moodle course pages.
Supplementary material
These references to external websites are intended to be useful, but the links are provided without any particular endorsement and with no guarantee of accuracy.
- OpenGL API documentation at OpenGL.org
- A wide range of instructional materials covering various areas in Computer Graphics, provided by ACM SIGGRAPH, including materials on colour spaces, colour reproduction, texture and bump mapping, lines and circle drawing, anti-aliasing, ray tracing, and 3D projection.
- Advances in Real-Time Rendering in 3D Graphics and Games - a SIGGRAPH course with late-breaking work and advances in real-time computer graphics.
- Shadertoy - great way to explore and experiment with shader programming.