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Department of Computer Science and Technology

Part IA CST

 

Course pages 2024–25

Interaction Design

Principal lecturer: Prof Hatice Gunes
Taken by: Part IA CST
Term: Easter
Hours: 16 (8 hours lectures+ 8 hours practicals)
Format: In-person lectures
Suggested hours of supervisions: 2
This course is a prerequisite for: Further Human–Computer Interaction
Past exam questions, Moodle, timetable

Aims

The aim of this course is to provide an introduction to interaction design, with an emphasis on understanding and experiencing the user-centred design process, from conducting user research and requirements development to implementation and evaluation, while understanding the background to human-computer interaction.

Lectures

  • Course overview and user research methods. Introduction to the course and practicals. User-Centred Design. User research methods.
  • Keeping usera in mind. User research data analysis. Identifying users and stakeholders. Representing user goals and activities. Identifying and establishing requirements.
  • Design and prototyping. Methods for exploring the design space. Prototyping and different kinds of prototypes.
  • Visual and interaction design. Memory, perception, attention, and their implications for interaction design. Modalities of interaction, interaction design patterns, information architecture, and their implications for interaction design.
  • Evaluation. Practical methods for evaluating designs. Evaluation methods without users. Evaluation methods with users.
  • Case studies from industry and research. Guest lectures (the topics of these lectures are subject to change).

Objectives

By the end of the course students should

  • have a thorough understanding of the user-centred design process and be able to apply it to interaction design;
  • be able to design new user interfaces that are informed by principles of good design, and the principles of human visual perception, cognition and communication;
  • be able to prototype and implement interactive user interfaces with a strong emphasis on users, usability and appearance;
  • be able to evaluate existing or new user interfaces using multiple techniques;
  • be able to compare and contrast different design techniques and to critique their applicability to new domains.

Recommended reading

* Preece, J., Rogers, Y. and Sharp, H. (2015). Interaction design. Wiley (4th ed.).