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Paper 1: Programming in Java
Lecturers: Dr A.R. Beresford and Dr A.C. Rice
No. of practical classes: 8 2-hour sessions
Prerequisite course: Foundations of Computer Science
Companion courses: Object-Oriented Programming, Software Design, Floating-Point Computation
This course is a prerequisite for Algorithms I and II, and for the Group Project and Part IB course Concurrent and Distributed Systems.
Aims
The goal of this course is to provide students with the ability to write programs in Java and apply concepts from the Software Design course to concrete examples. The course is designed to accommodate students with diverse programming backgrounds; consequently Java is taught from first principles in a practical class setting where students can work at their own pace from a course handbook. Each practical class will culminate in an assessed exercise.
Practical classes
- Introduction.
This class will introduce the students to PWF Linux, the Java compiler
and tool chain. Students will design, implement and test their first
Java application.
- Methods, operators and types.
This class will concentrate on the fundamentals of imperative
programming. Students will learn about Java primitive types, variable
declaration, operators and method calls.
- Control structures.
Students will explore the control structures found in Java.
- Arrays, references and classes.
This week the students will explore arrays and references in Java and
learn how to define and instantiate their own class.
- Input/Output and Exceptions.
This class will examine streams and Exceptions. Students will read and
write data to and from the filesystem and network and learn to handle
errors using Java Exceptions.
- Inheritance and interfaces.
This class will explore object-oriented programming as expressed in
Java. Students will learn how to extend classes, as well as specify
and provide implementations for Java interfaces.
- Abstraction and graphical interfaces.
Students will examine code-reuse through inheritance and the use of
inner classes for encapsulation. Students will begin to construct a
graphical interface using Swing.
- Swing and event handling.
Students will complete their graphical interface by writing event
handlers to control the execution of a graphical application.
Objectives
At the end of the course students should
- be familiar with the main features of the Java language;
- be able to write a Java program to solve a well specified problem;
- understand a Java program written by someone else;
- be able to debug and test Java programs and use JUnit;
- be familiar with major parts of Java 6 SE libraries;
- understand how to read Javadoc library documentation and reuse
library code.
Recommended reading
* Eckel, B. (2006). Thinking in Java. Prentice Hall (4th ed.).




Next: Paper 1: Software Design Up: Lent Term 2010: Part Previous: Paper 1: Object-Oriented Programming Contents