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Supplementary material
Computer Laboratory > Course material > Computer Graphics > Supplementary material

Some of the additional diagrams shown in lectures can be found in the recommended text books:
  • Computer Graphics, JD Foley, A van Dam, SK Feiner & JF Hughes [FvDFH].
  • Digital Image Processing - RC Gonzalez & RE Woods [GW]

Background

  • Structure of the human eye (§22) - GW Figure 2.1
  • Subjective brightness (§23) - GW Figure 2.4
  • Distribution of rods and cones (§28) - GW Figure 2.2
  • Electromagnetic spectrum (§31) - GW Plate II
  • Colour mixing (§37) - FvDFH Plate II.3 & GW Plate III
  • CIE chromaticity chart (§38) - FvDFH Figure 13.24 & GW Plate IV
  • Colour gamuts (§40) - FvDFH Plate II.2
  • Liquid crystal displays (§50) - FvDFH Figure 4.16
  • Cathode ray tubes (§51) - FvDFH Figure 4.12
  • Shadow mask tube (§53) - FvDFH Figure 4.14
  • Subtractive colour mixing (§58) - photograph and detail by Rahul Vohra

2D graphics

  • Midpoint algorithm (§73) - worksheet
  • Bézier cubic (§82) - Bézier worked at Renault; de Casteljau did similar work at Citroen, but did not publish the results
  • Drawing a clipped Bézier curve (§97a) - summary
  • Rotation matrix (§106) - FvDFH Figure 5.4

3D graphics

  • Projections (§124) - FvDFH Figures 6.10 & 6.11
  • Making a BSP tree (§162) - FvDFH Figure 15.31
  • Drawing a BSP tree (§163) - FvDFH Figure 15.33
  • Scan line algorithms (§164) - FvDFH Figure 15.34

Image processing

  • DFT (§285) - Sum from 0 to N/2 (without subtracting 1)
  • DCT (§286) - Scale by α(u) in both forward and reverse transforms
  • Principal component (§290) - GW Section 3.6
  • JPEG (§292-295) - GW Section 6.6