Department of Computer Science and Technology

Technical reports

METAGAME: a new challenge for games and learning

Barney Pell

15 pages


In most current approaches to Computer Game-Playing, including those employing some form of machine learning, the game analysis mainly is performed by humans. Thus, we are sidestepping largely the interesting (and difficult) questions. Human analysis also makes it difficult to evaluate the generality and applicability of different approaches.

To address these problems, we introduce a new challenge: Metagame. The idea is to write programs which take as input the rules of a set of new games within a pre-specified class, generated by a program which is publicly available. The programs compete against each other in many matches on each new game, and they can then be evaluated based on their overall performance and improvement through experience.

This paper discusses the goals, research areas, and general concerns for the idea of Metagame.

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BibTeX record

  author =	 {Pell, Barney},
  title = 	 {{METAGAME: a new challenge for games and learning}},
  url = 	 {},
  institution =  {University of Cambridge, Computer Laboratory},
  number = 	 {UCAM-CL-TR-276}