Some of the additional diagrams shown in lectures can be found in the recommended text books:
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Computer Graphics, JD Foley, A van Dam, SK Feiner & JF Hughes [FvDFH].
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Digital Image Processing - RC Gonzalez & RE Woods [GW]
Background
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Structure of the human eye (§22) - GW Figure 2.1
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Subjective brightness (§23) - GW Figure 2.4
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Distribution of rods and cones (§28) - GW Figure 2.2
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Electromagnetic spectrum (§31) - GW Plate II
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Colour mixing (§37) - FvDFH Plate II.3 & GW Plate III
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CIE chromaticity chart (§38) - FvDFH Figure 13.24 & GW Plate IV
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Colour gamuts (§40) - FvDFH Plate II.2
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Liquid crystal displays (§50) - FvDFH Figure 4.16
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Cathode ray tubes (§51) - FvDFH Figure 4.12
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Shadow mask tube (§53) - FvDFH Figure 4.14
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Subtractive colour mixing (§58) - photograph and detail by Rahul Vohra
2D graphics
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Midpoint algorithm (§73) - worksheet
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Bézier cubic (§82) - Bézier worked at Renault; de Casteljau did similar work at Citroen, but did not publish the results
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Drawing a clipped Bézier curve (§97a) - summary
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Rotation matrix (§106) - FvDFH Figure 5.4
3D graphics
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Projections (§124) - FvDFH Figures 6.10 & 6.11
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Making a BSP tree (§162) - FvDFH Figure 15.31
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Drawing a BSP tree (§163) - FvDFH Figure 15.33
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Scan line algorithms (§164) - FvDFH Figure 15.34
Image processing
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DFT (§285) - Sum from 0 to N/2 (without subtracting 1)
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DCT (§286) - Scale by α(u) in both forward and reverse transforms
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Principal component (§290) - GW Section 3.6
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JPEG (§292-295) - GW Section 6.6
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