#include <vic_strings.hpp>
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static std::string | name_to_string (const ColourName &) |
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static uint8_t | num_colours = 10 |
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static std::string | nocol = std::string("\033[0m") |
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static std::string | red = std::string("\033[38;5;9m") |
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static std::string | green = std::string("\033[38;5;10m") |
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static std::string | blue = std::string("\033[38;5;12m") |
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static std::string | lblue = std::string("\033[38;5;14m") |
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static std::string | orange = std::string("\033[38;5;208m") |
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static std::string | yellow = std::string("\033[38;5;11m") |
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static std::string | purple = std::string("\033[38;5;13m") |
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static std::string | grey = std::string("\033[38;5;242m") |
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static std::string | lgrey = std::string("\033[38;5;248m") |
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Codes for colours. These are standard, see:
https://en.wikipedia.org/wiki/ANSI_escape_code
The third digit is 6-bit RGB, 16 + 36R + 6G + B. 0 to 15 are standard colours and the rest (232 to 255) are greyscale.
The documentation for this struct was generated from the following files: