method transfer : abstract -> unittransfer engine moves all events from the current engine to engine. Note that timers are reset in the destination engine, i.e. if a timer with a delay of 2 seconds was registered 1 second ago it will occur in 2 seconds in the destination engine.
Event loop methods
method on_readable : Unix.file_descr -> (event -> unit) -> eventmethod on_writable : Unix.file_descr -> (event -> unit) -> eventmethod fake_io : Unix.file_descr -> unitBackend methods
method private virtual register_readable : Unix.file_descr -> (unit -> unit) -> unit Stdlib.Lazy.tmethod private virtual register_writable : Unix.file_descr -> (unit -> unit) -> unit Stdlib.Lazy.tmethod private virtual register_timer : float -> bool -> (unit -> unit) -> unit Stdlib.Lazy.t