Module Random.State
val make : int array -> tCreate a new state and initialize it with the given seed.
val make_self_init : unit -> tCreate a new state and initialize it with a system-dependent low-entropy seed.
val bits : t -> intval int : t -> int -> intval int32 : t -> Int32.t -> Int32.tval nativeint : t -> Nativeint.t -> Nativeint.tval int64 : t -> Int64.t -> Int64.tval float : t -> float -> floatval bool : t -> boolThese functions are the same as the basic functions, except that they use (and update) the given PRNG state instead of the default one.