Rafał Mantiuk *
Photograph
Rafał Mantiuk
Professor of Graphics and Displays
Department of Computer Science and Technology
The Computer Laboratory
Rainbow Research Group
University of Cambridge

Office address
University of Cambridge
Computer Laboratory
William Gates Building
15 JJ Thomson Avenue
Cambridge CB3 0FD
United Kingdom
Room
SS22
Phone
office: +44 1223 763831
E-mail
rafal [dot] mantiuk [at] cl [dot] cam [dot] ac [dot] uk

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If you are contacting me about internship, PhD studentship, or a PostDoc position, please check the "Jobs" section first.


Reserach interest

Applied visual perception; high dynamic range imaging; display algorithms; machine learning for image synthesis; tone-mapping; video coding for new display technologies; image and video quality metrics; visibility metrics; virtual reality and low-level perception; computational photography; computational displays; novel display technologies; colour; perception in computer graphics; novel image and video representations (beyond 2D); psychophysics; modeling visual perception with machine learning.


Biography

Professor of Graphics and Displays, University of Cambridge, Computer Laboratory, UK (from 2023)
Professor/Reader of Graphics and Displays, University of Cambridge, Computer Laboratory, UK (2018-2023)
Senior Lecturer, University of Cambridge, Computer Laboratory, UK (2015-2018)
Lecturer/Senior Lecturer, Bangor University, School of Computer Science, UK (2009-2015)
Postdoc Fellow, University of British Columbia, Canada (2008-2009)
Postdoc, Max-Planck-Institut for Computer Science, Germany (2007-2008)
Internship, Sharp Laboratories of America, Camas WA, USA (2006)
PhD (summa cum laude, Computer Science), Max-Planck-Institut for Computer Science, Germany (2006)
Msc (Computer Science), Technical University of Szczecin, Poland (2003)
Google Scholar LinkedIn profile ORCID

Recent projects

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Adapting Quality Metrics to Tone Mapping

A simple addition of a display model and a perceptual encoding (PU21) can adapt many existing quality metrics to the task of evaluating the quality of tone-mapped images (with respect to the HDR reference). We show that such adapted metrics, including our modified ColorVideoVDP, outperform dedicated tone-mapping metrics.

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Quantifying reality of ultra-realistic 3-D displays

We built an ultrarealistic display system capable of reproducing 3D scenes with such fidelity that they are indistinguishable from their real counterparts. Then, we used the display to measure how reducing resolution and contrast affects perceived realism.

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Streaming of rendered content with adaptive frame rate and resolution

To improve the perceived quality of streamed content while reducing rendering costs, we exploit the spatiotemporal limits of the human visual system and adaptively adjust both frame rate and resolution based on scene content and motion. Those are controlled with a neural network, trained on a dataset of game content.

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Recent papers

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Awards and grants

My contribution to the organization of research networks and conferences can be found here.