Noise-adaptive transfer functions for low-light 3DGS
Vanilla 3D Gaussian Splatting versus NTF-GS v0 on RealX3D Lowlight / Ujikintoki. Both models use the same 30 noisy training views, five clean held-out views, camera poses, initialization, and 30k-iteration schedule.
Result in one sentence
NTF-GS v0 produces a materially smaller and slightly faster representation while preserving perceptual quality, but it does not yet beat vanilla 3DGS on PSNR.
This is a useful mechanism signal: the noise-adaptive objective suppresses some noise-driven Gaussian growth. It is not yet a complete low-light reconstruction win.
Five clean held-out views
All images below come from the final 30k checkpoints. Click any image to inspect it at full resolution. Frame IDs correspond to the RealX3D test split.
Held-out view 2
0032.JPGHeld-out view 3
0033.JPGHeld-out view 4
0034.JPGHeld-out view 5
0035.JPGRendered-image metrics
Metrics are recomputed from the saved 30k renders with the standard Graphdeco evaluator. Bold values are better according to each metric.
| Method | PSNR ↑ | SSIM ↑ | LPIPS ↓ | Gaussians ↓ |
|---|---|---|---|---|
| Vanilla 3DGS | 21.2421 | 0.6289 | 0.4607 | 862,369 |
| NTF-GS v0 | 21.0305 | 0.6295 | 0.4572 | 718,462 |
| NTF − Vanilla | −0.2116 | +0.0006 | −0.0035 | −143,907 |
The values printed during training differ slightly because the saved-image evaluator measures the final exported PNGs; this table is the consistent comparison used for the report.
Gaussian growth
NTF-GS remains smaller at both saved checkpoints. Densification code and thresholds are identical, so this difference is induced by the changed image-space gradients.
| Checkpoint | Vanilla 3DGS | NTF-GS v0 | Reduction |
|---|---|---|---|
| 7k | 667,333 | 576,578 | −13.6% |
| 30k | 862,369 | 718,462 | −16.7% |
What the model actually sees
The physical low-light frames are extremely dark. For this controlled first run, each frame receives one scalar exposure gain estimated in linear RGB from its paired clean training reference. No spatial denoising or clean pixels are used as the optimization target.
Training frame 0001
gain 164.6×Training frame 0015
gain 171.9×Training frame 0030
gain 169.8×Method difference
Vanilla 3DGS
- Standard sRGB-domain L1 + SSIM objective
- Standard gradient-driven densification
- 30k iterations at full image resolution
NTF-GS v0
- Linear-radiance reconstruction
- Two-slope logarithmic transfer function
- Poisson–Gaussian SNR confidence weighting
- Shot 0.01 · read 0.02 · threshold 0 dB · low-slope ratio 1/8
- Densification itself remains unchanged
Interpretation and next check
Positive: the objective changes the densification trajectory in the desired direction and does not reduce SSIM or LPIPS on the clean test set.
Limitation: a 0.21 dB PSNR cost remains, and global image metrics cannot tell whether small noisy floaters or fine texture improved.
Next: sweep the SNR threshold and confidence gamma, render matched high-frequency crops, and report Gaussian scale/opacity histograms. A second-stage densification gate should only be added after selecting a loss-domain setting that closes the PSNR gap.