DiagSplat · Round-1 bootstrap audit

All-30 transient: generated-trajectory comparison

This report compares three independently trained 30k models on the same scene. The video uses a newly generated smooth trajectory interpolating the 30 training camera poses—not a slideshow of the five test views. All methods receive exactly the same 238 poses at 800×532.

Masked vs raw PSNR+4.43 dB
Masked vs raw LPIPS-0.044
Trajectory238 frames30 fps · ping-pong loop

Side-by-side novel-view video

Left: Raw 3DGS · Centre: WildGaussians · Right: Agent-masked 3DGS. Pause and scrub to inspect floating transients, blurred geometry, and temporal stability.

Unified clean-test metrics

One shared Graphdeco evaluator and VGG-LPIPS implementation was used for all three methods.

MethodPSNR ↑SSIM ↑LPIPS ↓
Raw 3DGS22.2950.7800.293
WildGaussians25.5780.8680.284
Agent-masked 3DGS26.7270.8150.249

Result: agent masking improves raw 3DGS by 4.43 dB PSNR, +0.035 SSIM, and 0.044 LPIPS. Against WildGaussians it gains 1.15 dB and lowers LPIPS by 0.036; Wild retains the highest mean SSIM.

Synchronized individual videos

Raw 3DGS

WildGaussians

Agent-masked 3DGS

Trajectory construction

Top-down path

Natural cubic translation spline plus smooth SO(3) rotation spline through the ordered training cameras. The reverse traversal creates a continuous loop.

Six trajectory checkpoints

Storyboard of six side-by-side trajectory frames

Interpretation