package client;

public class LocalNetworkPlayer extends Player {
	SlimeEndpoint se;

	public LocalNetworkPlayer(Side side, int initialX, SlimeEndpoint se) {
		super(side, initialX);
		this.se = se;
	}

	public boolean updateState(int round) {
		SlimePacket sp;
		boolean result;
		result = super.updateState(round);
		sp = new SlimePacket(playerX, playerY, playerXV, playerYV, result);
		se.sendPacket(sp);
		return result;
	}
}
