import javax.media.opengl.*;
import easel.Algorithm3D;
import easel.Renderer;

public class Shapes3D implements Algorithm3D {

	double theta = 0.0 ;
	
	public void renderFrame(GL2 gl) {
		theta += 1.0 ;
		gl.glRotated( theta, 1.0,1.0,1.0 );
		gl.glTranslated( 2.0, 0.0, 0.0) ;
		gl.glScaled(2.0,1.0,0.5);
		Renderer.drawCube(gl) ;
	}

	public static void main( String[] args ) {
		System.out.println( "Hello" );
		Renderer.init3D( new Shapes3D() );
	}

}