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TLM - Four Main Timing Methodologies

How shall we relate to the SystemC kernel concept of time ?

  cout << ``Time now is : `` << simcontext()->time_stamp() << `` \n'';

How often must we re-enter the SystemC kernel ?

A coarse schedulling granularity gives high-speed simulation:

For example, when using an ISS, how many instructions to model per quantum ?

Can mix them in one overall system model, but threads that pass through untimed components will appear faster than real life.