How shall we relate to the SystemC kernel concept of time ?
cout << ``Time now is : `` << simcontext()->time_stamp() << `` \n'';
How often must we re-enter the SystemC kernel ?
A coarse schedulling granularity gives high-speed simulation:
For example, when using an ISS, how many instructions to model per quantum ?
Can mix them in one overall system model, but threads that pass through untimed components will appear faster than real life.