Initialize engine version: 5.2.0f3 (e7947df39b5c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: Intel(R) HD Graphics Family (ID=0xa16)
    Vendor:   Intel
    VRAM:     128 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.195 seconds
desktop: 1920x1200 59Hz; virtual: 4338x2064 at -1920,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: C:\Users\Erroll\Documents\Unity_SynthesEyes\unityeyes_Data\Managed\System.dll (this message is harmless)
48
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 6d8 -> priority: 1 
FormatException: Invalid format.
  at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0 

  at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0 

  at InputEyeParams.SubmitCameraParams (System.String arg0) [0x00000] in <filename unknown>:0 

  at UnityEngine.Events.InvokableCall`1[System.String].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0 

  at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 

  at UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0) [0x00000] in <filename unknown>:0 

  at UnityEngine.UI.InputField.SendOnSubmit () [0x00000] in <filename unknown>:0 

  at UnityEngine.UI.InputField.DeactivateInputField () [0x00000] in <filename unknown>:0 

  at UnityEngine.UI.InputField.OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute (IDeselectHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0 

  at UnityEngine.EventSystems.ExecuteEvents.Execute[IDeselectHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject(GameObject, BaseEventData)
UnityEngine.EventSystems.PointerInputModule:DeselectIfSelectionChanged(GameObject, BaseEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
 
(Filename:  Line: -1)

