| 
           
            |   
  CRASSH (Centre for Research in theArts, Social Sciences and Humanities)
 http://www.crassh.cam.ac.uk/
 |      AHRC 
                ICT Methods Network WorkshopCo-sponsored 
                by CRASSH(Centre for Research in the Arts, Social Sciences and Humanities)
CollaborativePerformance
 Technology
cambridge university / AnglIA Ruskin 
                UniversityCAmBRIDGE, 20- 21 December 2006
  |   
            | ORGANISED BY  | Julio 
                d'Escrivan, Anglia Ruskin University, j.d'escrivan [at] anglia.ac.ukRichard Hoadley, Anglia Ruskin University, r.j.hoadley 
                [at] anglia.ac.uk
 Nick Collins, University of Sussex, nc272 [at] cam.ac.uk
 Ian Cross, Centre for Music & Science, Uni. of Cambridge, 
                ic108 [at] cam.ac.uk
 Alan Blackwell, Crucible Network for Research in Interdisciplinary 
                Design
 (Computer Laboratory, Uni. of Cambridge, Alan.Blackwell 
                [at] cl.cam.ac.uk)
 Catherine Hurley, CRASSH, University of Cambridge, ch335 [at] cam.ac.uk Neil Grindley, 
                Snr. Project Officer, Methods Network, neil.grindley [at] 
                kcl.ac.uk    |   
            | RECORDED BY  | Chris 
                Nash, University 
                of Cambridge, cmn34 [at] cam.ac.uk   |   
            | PARTICIPANTS  | Simon 
                Blackmore, Artist, simon [at] simonblackmore.net Alan Blackwell, Computer Lab., Cambridge, Alan.Blackwell 
                [at] cl.cam.ac.uk
 Nick Collins, University of Sussex, nc272 [at] cam.ac.uk
 Ian Cross, Centre for Music and Science, Cambridge, 
                ic108 [at] cam.ac.uk
 Jason Dixon, University of East Anglia, jason [at] 
                mutantsounds.com
 Julio d'Escrivan, Anglia Ruskin University, j.d'escrivan 
                [at] anglia.ac.uk
 Jamie Forth, Royal College of Music, jforth [at] rcm.ac.uk
 Iris Garrelfs, Artist, iris [at] sprawl.org.uk
 Owen Green, City University, London, owen [at] owengreen.net
 Tom Hall, Anglia Ruskin University, t.r.hall [at] anglia.ac.uk
 Alex Harker, University of York, ajharker [at] gmail.com
 Richard Hoadley, Anglia Ruskin University, r.j.hoadley 
                [at] anglia.ac.uk
 Paul Jones, Anglia Ruskin University, pauljones_mds 
                [at] yahoo.com
 Jin Hyun Kim, University of Cologne, jinhyun.kim [at] 
                uni-koeln.de
 Andrew Lovett, Composer, andrew.lovett [at] ntlworld.com
 Anton Lukoszevieze, King’s College, Cambridge, al449 
                [at] cam.ac.uk
 Chris Nash, Computer Laboratory, Cambridge, cmn34 [at] 
                cam.ac.uk
 Rui Penha, University of Aveiro (Portugal), ruipenha 
                [at] momentumensemble.org
 Sam Salem, Manchester University, sam.salem [at] gmail.com
 Dan Tidhar, 
                University of Cambridge, dut20 [at] cam.ac.uk    |   
            | APOLOGIES  |  Ian Cross, Centre for Music and Science, Cambridge, 
                ic108 [at] cam.ac.ukSam Salem, Manchester University, sam.salem [at] gmail.com
 |    |  | 
    
      | 
           
            | PROGRAMME   |   
            |     Afternoon 17:00
 
 
 19:30
 | 20 
                December  Out-of-town participants check in at Newnham College Convene at Darwin College Old Library for introductions andplanning session, at which final programme for the 21st will be
 confirmed, based on shared interests, resources, and ambitions.
 Arrive for dinner at St Catherine's College   |   
            |    
                 09:00 10:30 13:00 15:00 16:30 17:00 | 21 December  Convene at Anglia Ruskin University Morning break (and review presentation) Lunch (and review presentation) Afternoon break (and review presentation) Closing review session Formal close (but work can continue for another hour or two, if tasks remain to be finished)
   |    |  | 
    
      | 
           
            | OVERVIEW   The aim of this workshop 
                was to train practice-based researchers in the performing arts, 
                to make better use of ICT technologies that support live collaboration 
                in performance situations. The workshop leaders were Julio D'Escrivan 
                and Richard Hoadley of Anglia Ruskin University; Ian Cross of 
                the Cambridge University Centre for Music and Science; and Alan 
                Blackwell of the Crucible network for research in interdisciplinary 
                design.    The workshop was based 
                in the recently-upgraded music technology teaching facility at 
                Anglia Ruskin University, which contained two group studios each 
                equipped with nine G5 dual-processor Macintoshes. Collaborative 
                facilities included networked sound processing with studio monitors, 
                local MIDI keyboards and audio processors on each workstation, 
                shared headphones for pair work, and central video projection 
                facilities.    The workshop was structured 
                to include a range of participants including technical specialists 
                in the use of SuperCollider and Max/MSP, professional exponents 
                of mixed genre performance and a small selection of practitioners 
                from other performance genres such as poetry, live video art and 
                others. Participants were provided at the start of the day with 
                a broad range of inexpensive sensors, and a short hands-on introduction 
                to the process of interfacing these to performance software such 
                as SuperCollider. The workshop was then be divided into mixed 
                discipline teams for hands-on development and instruction, ensuring 
                that programmers do not ‘race ahead’ of performing collaborators. 
                In the course of the day, the whole group shared experiences during 
                unstructured breaks, with a structured sharing of experiences 
                in the final session. Throughout the day, work in progress was 
                captured and shared by facilitators moving from team to team. 
                The overall ambition was to emulate a ‘collaboration masterclass’ 
                as the most appropriate model for practice-based research workshops 
                applying technology in the performing arts.   For more information, 
                please contact Neil Grindley neil.grindley [at] kcl.ac.uk. 
                 |    |  | 
    
      | 
           
            | PEOPLE There were a wide variety of backgrounds and roles for those attending 
                the workshop, with candidates representing cultures and music 
                across the globe. Everyone brought a fresh perspective on musical 
                collaboration and technology and a wealth of experience in many 
                composition and performance techniques and technologies...
   |  
           
            |  | Alan Blackwell ORGANISER / OBSERVER Crucible Centre for Research in Interdisciplinary Design / Computer 
              Laboratory, University of Cambridge
 |   
            | Alan's long and distinguished career in academic 
                and industrial research has taken in many seemingly diverse fields, 
                including computer science, music, psychology, religion and medieval 
                history. From his current base in the Computer Laboratory at Cambridge, 
                he has recently being attempting to bring them together, and encourage 
                work in interdisciplinary subjects, through Crucible. He saw the 
                workshop as an opportunity to explore practise-based research 
                and bring both similar and differing minds together to collaborate 
                on a meeting of music and technology. Alan, in his role as organiser, 
                also looked forward to honing his skills as a facilitator. |   
           
           
            |  | Simon Blackmore PARTICIPANT Exhibiting / Performing Artist
 |   
            | Simon has had several years experience integrating 
                micro-controllers and other electronics into installations and 
                musical performances, and has used SuperCollider on many occassions. 
                He has worked with kids in educational environments and is eager 
                to adapt non-musical objects for use in video and music art. He 
                would also like to see a move from the loop- and sample-based 
                aesthetic of modern electronica to an approach more akin to re-orchestration. 
                His goal at the workshop was to investigate what activities other 
                people in the field were (and, critically, weren't) working on. |   
           
           
            |  | Nick Collins ORGANISER / PARTICIPANT Lecturer in Music Informatics, Department of Informatics, University 
              of Sussex
 |   
            | Having recently completed his PhD, Nick brings 
                his considerable experience in live computer music to the workshop. 
                His knowledge extends to both audio and video, specialising in 
                SuperCollider, for which he has developed several machine listening 
                plugins. He also has interests in algorithmic composition, psychoacoustics, 
                beat tracking and is, himself, a live performer and SuperCollider 
                plug-in coder.  |   
           
           
            |  | Jason Dixon PARTICIPANT Live Performer / Composer / PhD Student, University of East Anglia 
              (UEA)
 |   
            | Jason is an Irish Composer, currently studying for a PhD in composition 
              in Norwich, England. Previously at the Sonic Arts Research Centre 
              (SARC) in Belfast, he has significant performance experience using 
              electronics and music technology. His aim at the workshop was to 
              define his artistic focus and also build a network of contacts to 
              collaborate with on future works. |   
           
           
            |  | Julio d'Escrivan ORGANISER / PARTICIPANT Senior Lecturer in Music Technology, Department of Music, Anglia 
              Ruskin University (ARU)
 |   
            | Originally from Venezuela and now a Pathway 
                Leader at ARU, Julio has significant experience in music technology 
                and is an expert in electro-acoustic composition. As such, he 
                has a considerable knowledge of SuperCollider and Max/MSP. He 
                has written for TV and games - in the latter, specialising in 
                interactive music, or music 'with a goal'. In addition to his 
                role as host and organiser of the event, he was very interested 
                to learn and draw inspiration from what other's are doing in the 
                field. |   
           
           
            |  | Jamie Forth PARTICIPANT PhD Student in Composition, Royal College of Music (RCM)
 |   
            | Representing the Royal College of Music, 
                Jamie's studies in composition take him beyond the normal role 
                of practising composer and have involved him in informatics and 
                the development of music systems, for performance, improvisation 
                and live coding. Admitting that he has not yet delved deeply into 
                live performance himself, he is eager to move into this area and 
                explore what technology has to offer in this regard. He has much 
                experience in SuperCollider and is looking for to extending and 
                sharing this at the workshop. He was also interested to find out 
                what strategies and paradigms are in use for musical instrument 
                and interface design. |   
           
           
            |  | Iris Garrelfs PARTICIPANT Exhibiting / Performing Artist
 |   
            | Iris is a popular, prolific and celebrated 
                professional performing artist and composer on the London electro-acoustic 
                scene, who has collaborated with many other artists throughout 
                the world. Her aesthetic draws from not only more-earnest (or 
                ernste) electro-acoustic styles, but also more popular 
                modern music. She has much experience in using technology in performance 
                and installation work, including realtime sound processing with 
                Max/MSP, but limited experience with SuperCollider and interactive 
                computer music methods such as live coding. At this workshop, 
                she is interested to explore how her interaction with the computer 
                might be improved in live performance. |   
           
           
            |  | Owen Green PARTICIPANT PhD Student in Music, City University (London)
 |   
            | Owen's current studies in composition centre 
                around dynamic, long-term collaborative endeavours. A specific 
                focus of his is to expand the scope for improvisation in established 
                popular music fields, such as hip-hop. He is hopeful that the 
                answer lies in technology, with technologies such as Max/MSP, 
                which he has been exploring for several years now. At the workshop, 
                he was looking for further collaborations and hoped to expand 
                his experience to SuperCollider and the use of micro-controllers. 
               |   
           
           
            |  | Neil Grindley ORGANISER / OBSERVER ACT Methods Network, AHRC ICT
 |   
            | Neil represented the ACT Methods Network, 
                with whose invaluable assistance the workshop was made possible. 
                He has significant experience of organising, pioneering and supporting 
                similar projects for the Arts and Humanities Research Council 
                (AHRC), designed to foster creativity and originality between 
                disciplines. Although he has past experience with musical collaborations, 
                the format for this workshop is something new and Neil was very 
                interested to see not only how people get along, but possibly 
                how the endeavour might become a model for future events. |   
           
           
            |  | Tom Hall PARTICIPANT / SUPPORT Senior Lecturer in Music Technology, Department of Music, Anglia 
              Ruskin University (ARU)
 |   
            | As well as lecturing at ARU, who hosted the 
                event, Tom is an active composer and performer of electro-acoustic 
                music, and researcher in the fields of algorithmic composition, 
                sonification and multimedia work. He brings his musical and technological 
                experience to the workshop, and also his invaluable inside knowledge 
                of the equipment and facilities at ARU. |   
           
           
            |  | Alex Harker PARTICIPANT PhD Student in Composition, Department of Music, University of York
 |   
            | Currently based in York, Alex's composition 
                studies take in elements of both the acoustic and electro-acoustic. 
                His aesthetic centres around contemporary classical, and he is eager to exploit 
                the possibilities that electronics afford in this genre, especially 
                in the case of live performance and improvisation. With a deep 
                knowledge of Max/MSP, he has on occasion delved into C programming, 
                but is interested to extend his experience of working with electronics, 
                sensors and micro-controllers. In addition, he saw the workshop 
                as an opportunity to see how people combine different technologies, 
                such as Max/MSP, SuperCollider and hardware. |   
           
           
            |  | Richard Hoadley ORGANISER / PARTICIPANT Senior Lecturer in Music Technology, Department of Music, Anglia 
              Ruskin University (ARU)
 |   
            | A lecturer and researcher at ARU, Richard's 
                interests lie equally in performance, composition and the supporting 
                technologies. He is especially interested in fostering technologies 
                and interfaces that allow for spontaneity and originality in musical 
                practices, and ensure that the influx of technology use does not 
                negatively impact the enjoyability of music. Helping to organise 
                and host the event, Richard was keen to see where the field is 
                at in terms of technology and musical aesthetic, and see how people 
                use the tools available. |   
           
           
            |  | Paul Jones PARTICIPANT Student in Audio and Creative Music Technology, Department of Music, 
              Anglia Ruskin University (ARU)
 |   
            | Formerly a DJ, Paul has been using technology 
                in musical performance for a number of years. He has a working 
                knowledge of both audio and video processing in Max/MSP, Jitter 
                and SuperCollider, often using the tools in combination. His current 
                interest is in the use of electronics and technology to improve 
                musical interfaces for performance. At the workshop, he looked 
                forward to extending his knowledge of music software (notably 
                SuperCollider) and hardware, and developing skills that would 
                allow him to collaborate on future projects. |   
           
           
            |  | Jin Hyun Kim PARTICIPANT Researcher, Department of Systematic Musicology, University of Cologne 
              (Köln)
 |   
            | Arriving from Cologne, Kim's interests give 
                her a different perspective on the field. Her research focuses 
                on interaction in music, specifically the gestural aspects of 
                coupling sound and movement, but she states that her approach 
                has been more theoretical than practical to date, only touching 
                on technologies like Max/MSP and SuperCollider. As such, she saw 
                the workshop as an opportunity to experience musical interactions 
                first hand, and also exchange views on artistic, technological 
                scientific, psychological and philosophical aspects of physical 
                interaction in music. |   
           
           
            |  | Andrew Lovett PARTICIPANT / PERFORMER Pianist / Composer
 |   
            | As a composer, Andrew has been studying and 
                practising for years, oscillating between Cambridge and London. 
                From his background as a pianist, he grew an increasing interest 
                in all forms of music technology, recently culminating in his 
                first major opera, Abraham On Trial, in 2005, which used 
                both audio and video technologies and included well over 1000 
                different sounds in the score. In addition to his considerable 
                compositional experience, Andrew was able to bring a performers 
                perspective to the workshop. For him, the event provided insights 
                into alternative ways of working with electronics in music. |   
           
           
            |  | Anton Lukoszevieze PARTICIPANT 
              / PERFORMER Cellist / Composer / Photographer
 |   
            | A popular and renowned performer, Anton's 
                main focus is the cello, but his passions extend further. He is 
                a celebrated video and sound artist, talented photographer, and 
                the subject of Jayne Parkers 2005 film, FoxFire Eins. 
                His aesthetic tends toward acoustic and analogue methods, but 
                not necessarily using conventional methods. The workshop, for 
                him, was an opportunity to see how people used technology in artistic 
                endeavours and work with artists of differing, yet complimentary 
                aesthetics. |   
           
           
            |  | Chris Nash RECORDER / OBSERVER 
              / SUPPORT PhD Student in Music HCI, Computer Laboratory and Faculty of Music, 
              University of Cambridge
 |   
            | Chris's background began in computers, but 
                an enduring passion for music lead to the combination of music 
                and technology in both his professional and academic pursuits. 
                Through his own efforts in computer music and his experience of 
                writing software for others, he has developed a specific interest 
                in the interfaces of music software, and is currently researching 
                ways to improve the spontaneity and dynamism of computer-based 
                composition tools. To this end, one of his goals at the workshop 
                was to see how musicians and people from different backgrounds 
                used existing software and, specifically, how expertise in such 
                software develops. |   
           
           
            |  | Rui Penha PARTICIPANT PhD Student in Music, Department of Communication and Art, University 
              of Aveiro (Portugal)
 |   
            | Rui's studies in composition focus on the electro-acoustic, 
                going slightly beyond the remit of his more traditionally-oriented 
                institute. As such, his considerable experience with music technology 
                (including Max/MSP) is self-taught. He is eager to unite all creative 
                minds in collaborative exercises - acoustic, electro-acoustic, 
                electronic, young, old, etc. - and sees technology as the key 
                to this goal. His objective at the workshop was to become more 
                familiar with technologies that afforded collaboration, such as 
                SuperCollider, and share knowledge with others. |   
           
           
            |  | Dan Tidhar PARTICIPANT Harpsichordist / Post-doctoral Researcher in Computational Linguistics, 
              University of Cambridge
 |   
            | With an extensive and varied background in 
                music and technology, Dan's current focus is information retrieval 
                in music systems, with a view to using the computer as performer. 
                A harpsichordist himself, Dan is keen to integrate art and technology, 
                often combining his passions for baroque music and computing. 
                To this end, he has experience of numerous technologies, including 
                Max/MSP and Jitter, but is looking forward to learning more about 
                the role of SuperCollider in performance, and its use in combination 
                with other technologies. |    |  | 
    
      | 
           
            | PROJECTS On the first day, participants met to get to know each other, 
                talk about their expertise and backgrounds and establish directions 
                and goals to pursue on the coming workshop day. Several participants 
                had worked with each other before; some tended towards artistic 
                perspective, others towards the more technical; and each candidate 
                had experience and knowledge of different technologies to varying 
                degrees. As such, participants were broken into three groups with 
                which to collaborate with respect to their background and interest. 
                Efforts were made so that each group had similar goals, but varied 
                experience and perspectives.
 Technologies and equipment were available from several 
                sources. In addition to the facilities available at ARU, many 
                participants brought their own software and hardware. A large 
                variety of sensors, micro-controllers and interface circuitry 
                boards was available to be used with each participants own Apple 
                Macintosh laptop. These were at times linked with other more traditional 
                acoustic instrument, belonging to the department and musicians, 
                including a cello, harpsichord and (most of) a piano. Combining 
                so many diverse technologies, some technical problems had to be 
                expected, but aside from occasional computer glitches, difficulties 
                were minimal and participants were quick to adapt. The workshop day was divided into several sessions and 
                each group proceeded with a similar methodology, for each session: 
                set-up hardware, experiment with different combinations of hardware 
                and software, establish a goal and realise it. The objective of 
                the day wasn't to produce a polished concert or market-ready interaction 
                tool, but to explore the possibilities of collaboration. As such, 
                the fruits of the participants' labours came in the form of small 
                presentations during the scheduled breaks, where a group would 
                demonstrate and explain their ideas. Some projects built on the previous work of candidates, 
                utiltising software plug-ins or hardware of their own design. 
                In several cases, it is expected that the collaborations and working 
                relationships here will, in turn, fuel future projects...   |  
           
            | PROJECT 
                I : "A Little Light Music"Simon Blackmore, Jason Dixon, 
                Richard Hoadley, Paul Jones, Anton Ludoszevieze
 Lit by computer screens, ARU's darkened computer 
                room was the venue for the workshop's son et lumière. 
                The project, building on Paul's previous experience with video 
                tracking, placed Anton centre-stage with his cello. In his hand, 
                he clasped both the bow (a custom design, crafted for greater 
                friction and thicker sonic textures) and a glow ball. A few feet 
                away, a computer recorded and processed both the sound and the 
                image. A firewire camera tracked the different coloured light 
                of the balls and used it to control different elements of the 
                sound processing, with, for example, the ball's vertical height 
                affecting the volume, pitch, etc. of the recorded acoustic sound. 
                Similarly, experiments were made using the sound to drive its 
                own manipulation - such as detecting the recorded pitch and using 
                it to re-synthesise the recording at an inversely proportional 
                frequency, and then layering it with the original sound. To achieve 
                this, the group used a combination of software technologies, including 
                Max/MSP, Jitter and SuperCollider. Thanks to the expertise and experience of the 
                participants, the project progressed quickly and the group was 
                able to demonstrate their ideas during the morning break. After 
                the presentation, they were able to spend time widening their 
                exploration, experimenting with different synthesis models. Different 
                input and control devices were also looked at, including a multiple-axis 
                game controller and pressure-sensitive glove, the latter of allowed 
                some of the group to shift their focus from software and consumer 
                hardware to lower level electronics. Equipment: 3 Apple Mac Powerbooks (running SuperCollider, 
                Max/MSP and Jitter), cello (with custom bow), light/glow balls, 
                Shure SM57 microphone, Arduino USB interface board, game controller, 
                pressure-sensitive glove. |   
            |  |  |  |  (Images 
          © 2006 Cambridge Performance Technology Workshop - click to enlarge) 
           
            | PROJECT 
                II : "DVI VIXI TACVI MORTVA DULCE CANO"Nick Collins, Julio d'Escrivan, Jamie Forth, Dan 
                Tidhar (and Iris Garrelfs)
 This project takes its title from the latin inscription 
                written on the department's harpsichord, which translates as "In 
                life, I was silent; in death, I sweetly sing", originally 
                an epitaph for the wood used in its construction. Adding a further 
                lease of life to the instrument, and perhaps to compensate for 
                its lack of tuning, the group combined the harpsichord with sound 
                and video computer processing. The earlier sessions had been spent testing how 
                various sensors and micro-controllers interacted with each other 
                and with software such as SuperCollider and Max/MSP. Each member 
                demonstrated and explained technologies (for some, their own) 
                to the others, and the group explored the potential of uniting 
                them. This exchange continued throughout the day, and in the later 
                sessions culminated with Nick and Dan leading an effort to exploit 
                the potential of the disused harpsichord lying nearby, using ideas 
                . With Dan at the keyboard, a firewire camera was 
                used to monitor the movement of his hands over the keys, achieved 
                by tracking the white light reflected by his fingers using a computer 
                running Max/MSP. Simultaneously, a microphone was positioned under 
                the instrument's sounding board to record the acoustic output, 
                which was fed into a second computer running SuperCollider, where 
                it fed a software (re-)synthesizer. Then, using Open Sound Control 
                (OSC), the data from the first computer (the video tracker) was 
                fed into the second to manipulate the synthesizer process, allowing 
                the keyboardist to not only manipulate the sound directly, using 
                the harpsichords hammers and strings, but also indirectly, through 
                his fingers and the computer. Equipment: 4 Apple Mac Powerbooks (networked, 
                running SuperCollider, Max/MSP, Jitter and OSC), harpsichord, 
                microphone, Unibrain Fire-I webcam, Edirol FA101 audio interface, 
                Korg Kaoss control pad, Logitech Wingman gamepad, custom sensor 
                breakout box (wrapped into SuperCollider), USB interface board 
                and various sensors and micro-controllers (including sliders, 
                benders, rotary knobs, gyroscope, accelerometers). |   
            |  |  |  |  |  |  (Images 
          © 2006 Cambridge Performance Technology Workshop - click to enlarge) 
           
            | PROJECT 
                III : "The Prosthetic Piano Party"Owen Green, Tom Hall, Alex Harker, Jin Hyun Kim, 
                Andrew Lovett, Rui Penha (and Iris Garrelfs)
 This project was inspired by the hulk of an old 
                upright piano, sitting neglected in ARU's corridor. Mute, due 
                to the removal of its hammers, the piano was otherwise in good 
                condition and the team set about restoring its musical status, 
                attempting to retain its input control (the keyboard) and resonant 
                chamber (strings, chassis), but replace the driver (hammers) with 
                computers and electronics. The group took a methodical approach, taking 
                time to discuss and plan their attack in the morning session. 
                The group then broke into pairs and threes to tackle the problems 
                of interface design, electronics and computer processing. A number of electronic sensors and micro-controllers, 
                such as sliders and force sensors, were integrated into the keyboard 
                and pedals of the instrument, feeding a Phidgets USB interface 
                board before entering a computer running Max/MSP. The computer 
                would use the input device data to control low-frequency noise-based 
                sound generators, which were then outputted to loudspeakers. The 
                speakers, however, did not address the audience, but were placed 
                against the piano's sound board, so as to induce vibrations in 
                the piano chassis and strings. Because of the chassis's construction, 
                a direct coupling was difficult to achieve and vibrations, though 
                present, were not of the volume required for performance. Undeterred, 
                the group placed a contact microphone against the strings of the 
                instrument and piped the recorded sound back to the speakers to 
                set up a feedback loop that not only amplified the sound, but 
                also produced a new sonic texture that was at the same time original 
                and yet not entirely divorced from the familiar piano timbre. Andrew, as an experienced pianist and composer 
                of contemporary music, was able to exploit the piano's new character 
                in the group's presentation. In addition to using the electronic 
                control methods, he would also rap on the piano's chassis and 
                pluck the strings directly to further excite the sound caught 
                in the feedback loop. Following the presentation, the group experimented 
                with variations on the system, including different synthesis and 
                re-synthesis techniques, using Max/MSP and SuperCollider. Although 
                a full concert was not possible, the overwhelming opinion in the 
                group was that their was a lot of potential for future collaboration 
                in the project and group. Equipment: 2 Apple Mac Powerbooks (running Max/MSP), 
                1 Apple Macbook Pro (running SuperCollider), Mobile I/O audio 
                interface, Edirol UA25 audio interface, piano chassis, Phidget 
                USB interface board, contact microphone, Impact game controller, 
                Marshall Guitar Amp (mini), Genelec monitors, speakers and various 
                sensors and micro-controllers (including force sensors, sliders, 
                Apple HDD tilt sensor). |   
            |  |  |  |  (Images 
          © 2006 Cambridge Performance Technology Workshop - click to enlarge) |  | 
    
      | 
           
            | FEEDBACK AND CONCLUSIONS At the end of the day, all participants met one last time over 
                coffee to talk about the workshop: what they had achieved, whether 
                it met their expectations and whether it was a good model for 
                future events.
 The response was overwhelmingly positive - everyone had 
                found the event both educational and enjoyable. Many had made 
                contacts that they looked forward to working with in the future; 
                others had got a taste of technologies that could take their work 
                and art in new directions. One criticism shared by nearly all the participants, however, 
                was that the workshop was simply too short, and that one day was 
                not enough. In addition to being a little rushed, the participants 
                felt that the limited time led to a focus on developing and evaluating 
                technologies, and didn't allow for much artistic exploration of 
                how such technologies could be used. Many would have liked to 
                have longer, so that they could refine their projects, perhaps 
                with the aim of preparing polished performances or a concert. 
                The general consensus was that the event should be between two 
                days and one week long. Within these extra days, other participants 
                said they would also welcome masterclass sessions, from experts 
                in different fields on different subjects. These factors aside, as an initial foray into the field, 
                the event proved highly successful and demonstrated the value 
                of practise-based research in live coding and performance, as 
                well as music (and media) technology in general. |  |  |