Class NVCoverageSample
- java.lang.Object
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- org.lwjgl.opengles.NVCoverageSample
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public class NVCoverageSample extends java.lang.ObjectNative bindings to the NV_coverage_sample extension.Anti-aliasing is a critical component for delivering high-quality OpenGL rendering. Traditionally, OpenGL implementations have implemented two anti-aliasing algorithms: edge anti-aliasing and multisampling.
Edge anti-aliasing computes fractional fragment coverage for all primitives in a rendered frame, and blends edges of abutting and/or overlapping primitives to produce smooth results. The image quality produced by this approach is exceptionally high; however, applications are render their geometry perfectly ordered back-to-front in order to avoid artifacts such as bleed-through. Given the algorithmic complexity and performance cost of performing exact geometric sorts, edge anti-aliasing has been used very sparingly, and almost never in interactive games.
Multisampling, on the other hand, computes and stores subpixel (a.k.a. "sample") coverage for rasterized fragments, and replicates all post-alpha test operations (e.g., depth test, stencil test, alpha blend) for each sample. After the entire scene is rendered, the samples are filtered to compute the final anti-aliased image. Because the post-alpha test operations are replicated for each sample, all of the bleed-through and ordering artifacts that could occur with edge anti-aliasing are avoided completely; however, since each sample must be computed and stored separately, anti-aliasing quality is limited by framebuffer storage and rendering performance.
This extension introduces a new anti-aliasing algorithm to OpenGL, which dramatically improves multisampling quality without adversely affecting multisampling's robustness or significantly increasing the storage required, coverage sampling.
Coverage sampling adds an additional high-precision geometric coverage buffer to the framebuffer, which is used to produce high-quality filtered results (with or without the presence of a multisample buffer). This coverage information is computed and stored during rasterization; since applications may render objects where the specified geometry does not correspond to the visual result (examples include alpha-testing for "imposters," or extruded volume rendering for stencil shadow volumes), coverage buffer updates may be masked by the application, analagous to masking the depth buffer.
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Field Summary
Fields Modifier and Type Field and Description static intGL_COVERAGE_ALL_FRAGMENTS_NVAccepted by theoperationparameter of CoverageOperationNV.static intGL_COVERAGE_ATTACHMENT_NVAccepted by theattachmentparameter of FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv.static intGL_COVERAGE_AUTOMATIC_NVAccepted by theoperationparameter of CoverageOperationNV.static intGL_COVERAGE_BUFFER_BIT_NVAccepted by thebufparameter of Clear.static intGL_COVERAGE_BUFFERS_NVAccepted by thepnameparameter of GetIntegerv.static intGL_COVERAGE_COMPONENT_NVAccepted by theinternalformatparameter of RenderbufferStorageEXT and theformatparameter of ReadPixels.static intGL_COVERAGE_COMPONENT4_NVAccepted by theinternalformatparameter of RenderbufferStorageEXT.static intGL_COVERAGE_EDGE_FRAGMENTS_NVAccepted by theoperationparameter of CoverageOperationNV.static intGL_COVERAGE_SAMPLES_NVAccepted by thepnameparameter of GetIntegerv.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static voidglCoverageMaskNV(boolean mask)static voidglCoverageOperationNV(int operation)
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Field Detail
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GL_COVERAGE_COMPONENT_NV
public static final int GL_COVERAGE_COMPONENT_NV
Accepted by theinternalformatparameter of RenderbufferStorageEXT and theformatparameter of ReadPixels.- See Also:
- Constant Field Values
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GL_COVERAGE_COMPONENT4_NV
public static final int GL_COVERAGE_COMPONENT4_NV
Accepted by theinternalformatparameter of RenderbufferStorageEXT.- See Also:
- Constant Field Values
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GL_COVERAGE_ALL_FRAGMENTS_NV
public static final int GL_COVERAGE_ALL_FRAGMENTS_NV
Accepted by theoperationparameter of CoverageOperationNV.- See Also:
- Constant Field Values
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GL_COVERAGE_EDGE_FRAGMENTS_NV
public static final int GL_COVERAGE_EDGE_FRAGMENTS_NV
Accepted by theoperationparameter of CoverageOperationNV.- See Also:
- Constant Field Values
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GL_COVERAGE_AUTOMATIC_NV
public static final int GL_COVERAGE_AUTOMATIC_NV
Accepted by theoperationparameter of CoverageOperationNV.- See Also:
- Constant Field Values
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GL_COVERAGE_ATTACHMENT_NV
public static final int GL_COVERAGE_ATTACHMENT_NV
Accepted by theattachmentparameter of FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv.- See Also:
- Constant Field Values
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GL_COVERAGE_BUFFER_BIT_NV
public static final int GL_COVERAGE_BUFFER_BIT_NV
Accepted by thebufparameter of Clear.- See Also:
- Constant Field Values
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GL_COVERAGE_BUFFERS_NV
public static final int GL_COVERAGE_BUFFERS_NV
Accepted by thepnameparameter of GetIntegerv.- See Also:
- Constant Field Values
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GL_COVERAGE_SAMPLES_NV
public static final int GL_COVERAGE_SAMPLES_NV
Accepted by thepnameparameter of GetIntegerv.- See Also:
- Constant Field Values
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