Package org.lwjgl.nanovg
Class NanoVGGLES2
- java.lang.Object
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- org.lwjgl.nanovg.NanoVGGLES2
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public class NanoVGGLES2 extends java.lang.ObjectImplementation of the NanoVG API using OpenGL ES 2.0.
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Field Summary
Fields Modifier and Type Field and Description static intNVG_ANTIALIASFlag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).static intNVG_DEBUGFlag indicating that additional debug checks are done.static intNVG_IMAGE_NODELETEDo not delete GL texture handle.static intNVG_STENCIL_STROKESFlag indicating if strokes should be drawn using stencil buffer.
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method and Description static longnvgCreateGLES2(int flags)Creates a NanoVG context with an OpenGL ES 2.0 rendering back-end.static voidnvgDeleteGLES2(long ctx)Deletes a NanoVG context created withCreateGLES2.static intnvglCreateImageFromHandleGLES2(long ctx, int textureId, int w, int h, int flags)Creates a NanoVG image from an OpenGL texture.static intnvglImageHandleGLES2(long ctx, int image)Returns the OpenGL texture id associated with a NanoVG image.static voidnvgluBindFramebuffer(long ctx, NVGLUFramebuffer fb)Binds the framebuffer object associated with the specifiedNVGLUFramebuffer.static NVGLUFramebuffernvgluCreateFramebuffer(long ctx, int w, int h, int imageFlags)Creates a framebuffer object to render to.static voidnvgluDeleteFramebuffer(long ctx, NVGLUFramebuffer fb)Deletes anNVGLUFramebuffer.
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Field Detail
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NVG_ANTIALIAS
public static final int NVG_ANTIALIAS
Flag indicating if geometry based anti-aliasing is used (may not be needed when using MSAA).- See Also:
- Constant Field Values
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NVG_STENCIL_STROKES
public static final int NVG_STENCIL_STROKES
Flag indicating if strokes should be drawn using stencil buffer. The rendering will be a little slower, but path overlaps (i.e. self-intersecting or sharp turns) will be drawn just once.- See Also:
- Constant Field Values
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NVG_DEBUG
public static final int NVG_DEBUG
Flag indicating that additional debug checks are done.- See Also:
- Constant Field Values
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NVG_IMAGE_NODELETE
public static final int NVG_IMAGE_NODELETE
Do not delete GL texture handle.- See Also:
- Constant Field Values
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Method Detail
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nvglCreateImageFromHandleGLES2
public static int nvglCreateImageFromHandleGLES2(long ctx, int textureId, int w, int h, int flags)Creates a NanoVG image from an OpenGL texture.- Parameters:
ctx- the NanoVG contexttextureId- the OpenGL texture idw- the image widthh- the image heightflags- the image flags
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nvglImageHandleGLES2
public static int nvglImageHandleGLES2(long ctx, int image)Returns the OpenGL texture id associated with a NanoVG image.- Parameters:
ctx- the NanoVG contextimage- the image handle
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nvgCreateGLES2
public static long nvgCreateGLES2(int flags)
Creates a NanoVG context with an OpenGL ES 2.0 rendering back-end.An OpenGL ES 2.0+ context must be current in the current thread when this function is called and the returned NanoVG context may only be used in the thread in which that OpenGL context is current.
- Parameters:
flags- the context flags. One of:ANTIALIASSTENCIL_STROKESDEBUG
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nvgDeleteGLES2
public static void nvgDeleteGLES2(long ctx)
Deletes a NanoVG context created withCreateGLES2.- Parameters:
ctx- the NanoVG context
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nvgluCreateFramebuffer
public static NVGLUFramebuffer nvgluCreateFramebuffer(long ctx, int w, int h, int imageFlags)
Creates a framebuffer object to render to.- Parameters:
ctx- the NanoVG contextw- the framebuffer widthh- the framebuffer heightimageFlags- the image flags
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nvgluBindFramebuffer
public static void nvgluBindFramebuffer(long ctx, NVGLUFramebuffer fb)Binds the framebuffer object associated with the specifiedNVGLUFramebuffer.- Parameters:
ctx- the NanoVG contextfb- the framebuffer to bind
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nvgluDeleteFramebuffer
public static void nvgluDeleteFramebuffer(long ctx, NVGLUFramebuffer fb)Deletes anNVGLUFramebuffer.- Parameters:
ctx- the NanoVG contextfb- the framebuffer to delete
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