Class NVGLSLShader



  • public final class NVGLSLShader
    extends java.lang.Object
    This extension allows GLSL shaders written to the GL_KHR_vulkan_glsl extension specification to be used instead of SPIR-V. The implementation will automatically detect which the shader is SPIR-V or GLSL and compile it appropriatly.

    Passing in GLSL code example

    char const vss[] =
        "#version 450 core\n"
        "layout(location = 0) in vec2 aVertex;\n"
        "layout(location = 1) in vec4 aColor;\n"
        "out vec4 vColor;\n"
        "void main()\n"
        "{\n"
        "   vColor = aColor;\n"
        "   gl_Position = vec4(aVertex, 0, 1);\n"
        "}\n"
    ;
    VkShaderModuleCreateInfo vertexShaderInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO };
    vertexShaderInfo.codeSize = sizeof vss;
    vertexShaderInfo.pCode = vss;
    VkShaderModule vertexShader;
    vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
    • Field Detail

      • VK_NV_GLSL_SHADER_SPEC_VERSION

        public static final int VK_NV_GLSL_SHADER_SPEC_VERSION
        The extension specification version.
        See Also:
        Constant Field Values
      • VK_NV_GLSL_SHADER_EXTENSION_NAME

        public static final java.lang.String VK_NV_GLSL_SHADER_EXTENSION_NAME
        The extension name.
        See Also:
        Constant Field Values
      • VK_ERROR_INVALID_SHADER_NV

        public static final int VK_ERROR_INVALID_SHADER_NV
        VkResult
        See Also:
        Constant Field Values