Class WGLNVRenderDepthTexture



  • public final class WGLNVRenderDepthTexture
    extends java.lang.Object
    Native bindings to the WGL_NV_render_depth_texture extension.

    This extension allows a depth buffer to be used for both rendering and texturing. It is built upon the ARB_render_texture extension; the only addition in this extension is the ability to use a depth buffer as a DEPTH_COMPONENT texture map.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • WGL_BIND_TO_TEXTURE_DEPTH_NV

        public static final int WGL_BIND_TO_TEXTURE_DEPTH_NV
        Accepted by the piAttributes parameter of wglGetPixelFormatAttribivARB, wglGetPixelFormatAttribfvARB, and the piAttribIList and pfAttribIList parameters of wglChoosePixelFormatARB.
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        Constant Field Values
      • WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV

        public static final int WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
        Accepted by the piAttributes parameter of wglGetPixelFormatAttribivARB, wglGetPixelFormatAttribfvARB, and the piAttribIList and pfAttribIList parameters of wglChoosePixelFormatARB.
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        Constant Field Values
      • WGL_DEPTH_TEXTURE_FORMAT_NV

        public static final int WGL_DEPTH_TEXTURE_FORMAT_NV
        Accepted by the piAttribList parameter of wglCreatePbufferARB and by the iAttribute parameter of wglQueryPbufferARB.
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        Constant Field Values
      • WGL_TEXTURE_DEPTH_COMPONENT_NV

        public static final int WGL_TEXTURE_DEPTH_COMPONENT_NV
        Accepted as a value in the piAttribList parameter of wglCreatePbufferARB and returned in the value parameter of wglQueryPbufferARB when iAttribute is WGL_DEPTH_TEXTURE_FORMAT_NV.
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        Constant Field Values
      • WGL_NO_TEXTURE_ARB

        public static final int WGL_NO_TEXTURE_ARB
        Accepted as a value in the piAttribList parameter of wglCreatePbufferARB and returned in the value parameter of wglQueryPbufferARB when iAttribute is WGL_DEPTH_TEXTURE_FORMAT_NV.
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        Constant Field Values
      • WGL_DEPTH_COMPONENT_NV

        public static final int WGL_DEPTH_COMPONENT_NV
        Accepted by the iBuffer parameter of wglBindTexImageARB.
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        Constant Field Values