Class ARBGeometryShader4



  • public class ARBGeometryShader4
    extends java.lang.Object
    Native bindings to the ARB_geometry_shader4 extension.

    ARB_geometry_shader4 defines a new shader type available to be run on the GPU, called a geometry shader. Geometry shaders are run after vertices are transformed, but prior to color clamping, flat shading and clipping.

    A geometry shader begins with a single primitive (point, line, triangle). It can read the attributes of any of the vertices in the primitive and use them to generate new primitives. A geometry shader has a fixed output primitive type (point, line strip, or triangle strip) and emits vertices to define a new primitive. A geometry shader can emit multiple disconnected primitives. The primitives emitted by the geometry shader are clipped and then processed like an equivalent OpenGL primitive specified by the application.

    Furthermore, ARB_geometry_shader4 provides four additional primitive types: lines with adjacency, line strips with adjacency, separate triangles with adjacency, and triangle strips with adjacency. Some of the vertices specified in these new primitive types are not part of the ordinary primitives, instead they represent neighboring vertices that are adjacent to the two line segment end points (lines/strips) or the three triangle edges (triangles/tstrips). These vertices can be accessed by geometry shaders and used to match up the vertices emitted by the geometry shader with those of neighboring primitives.

    Since geometry shaders expect a specific input primitive type, an error will occur if the application presents primitives of a different type. For example, if a geometry shader expects points, an error will occur at Begin time, if a primitive mode of TRIANGLES is specified.

    Promoted to core in OpenGL 3.2.

    • Field Detail

      • GL_GEOMETRY_SHADER_ARB

        public static final int GL_GEOMETRY_SHADER_ARB
        Accepted by the type parameter of CreateShader and returned by the params parameter of GetShaderiv.
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      • GL_GEOMETRY_VERTICES_OUT_ARB

        public static final int GL_GEOMETRY_VERTICES_OUT_ARB
        Accepted by the pname parameter of ProgramParameteriARB and GetProgramiv.
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      • GL_GEOMETRY_INPUT_TYPE_ARB

        public static final int GL_GEOMETRY_INPUT_TYPE_ARB
        Accepted by the pname parameter of ProgramParameteriARB and GetProgramiv.
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      • GL_GEOMETRY_OUTPUT_TYPE_ARB

        public static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
        Accepted by the pname parameter of ProgramParameteriARB and GetProgramiv.
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      • GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB

        public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB

        public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_MAX_VERTEX_VARYING_COMPONENTS_ARB

        public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB

        public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB

        public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB

        public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
        Accepted by the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.
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      • GL_LINES_ADJACENCY_ARB

        public static final int GL_LINES_ADJACENCY_ARB
        Accepted by the mode parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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      • GL_LINE_STRIP_ADJACENCY_ARB

        public static final int GL_LINE_STRIP_ADJACENCY_ARB
        Accepted by the mode parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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      • GL_TRIANGLES_ADJACENCY_ARB

        public static final int GL_TRIANGLES_ADJACENCY_ARB
        Accepted by the mode parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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      • GL_TRIANGLE_STRIP_ADJACENCY_ARB

        public static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
        Accepted by the mode parameter of Begin, DrawArrays, MultiDrawArrays, DrawElements, MultiDrawElements, and DrawRangeElements.
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      • GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB

        public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
        Returned by CheckFramebufferStatusARB.
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      • GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB

        public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
        Returned by CheckFramebufferStatusARB.
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      • GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB

        public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
        Accepted by the pname parameter of GetFramebufferAttachment- ParameterivARB.
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      • GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER

        public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
        Accepted by the pname parameter of GetFramebufferAttachment- ParameterivARB.
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      • GL_PROGRAM_POINT_SIZE_ARB

        public static final int GL_PROGRAM_POINT_SIZE_ARB
        Accepted by the cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetIntegerv, GetFloatv, GetDoublev, and GetBooleanv.
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    • Method Detail

      • glFramebufferTextureARB

        public static void glFramebufferTextureARB(int target,
                                                   int attachment,
                                                   int texture,
                                                   int level)
        Attaches a specified level of a texture object as one of the logical buffers of the currently bound framebuffer object, to render directly into the texture image.

        If texture is zero, any image or array of images attached to the attachment point named by attachment is detached, and the state of the attachment point is reset to its initial values. level is ignored if texture is zero.

        If texture is non-zero, FramebufferTextureARB attaches level level of the texture object named texture to the framebuffer attachment point named by attachment. The error INVALID_VALUE is generated if texture is not the name of a texture object, or if level is not a supported texture level number for textures of the type corresponding to target. The error INVALID_OPERATION is generated if texture is the name of a buffer texture.

        If texture is the name of a three-dimensional texture, cube map texture, or one- or two-dimensional array texture, the texture level attached to the framebuffer attachment point is an array of images, and the framebuffer attachment is considered layered.

        Parameters:
        target - the render target. Must be:
        FRAMEBUFFER
        attachment - must be one of the attachments points of the framebuffer
        texture - the texture object name
        level - the texture level
      • glFramebufferTextureLayerARB

        public static void glFramebufferTextureLayerARB(int target,
                                                        int attachment,
                                                        int texture,
                                                        int level,
                                                        int layer)
        Operates like FramebufferTextureARB, except that only a single layer of the texture level, numbered layer, is attached to the attachment point.

        If texture is non-zero, the error INVALID_VALUE is generated if layer is negative, or if texture is not the name of a texture object. The error INVALID_OPERATION is generated unless texture is zero or the name of a three-dimensional or one- or two-dimensional array texture.

        Parameters:
        target - the render target. Must be:
        FRAMEBUFFER
        attachment - must be one of the attachments points of the framebuffer
        texture - the texture object name
        level - the texture level
        layer - the texture layer