Class NVDeepTexture3D



  • public final class NVDeepTexture3D
    extends java.lang.Object
    Native bindings to the NV_deep_texture3D extension.

    Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.

    • Method Summary

      • Methods inherited from class java.lang.Object

        equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV

        public static final int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
        Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.
        See Also:
        Constant Field Values
      • GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV

        public static final int GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
        Accepted by the pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.
        See Also:
        Constant Field Values