Packages 
Package Description
org.lwjgl
The base LWJGL package.
org.lwjgl.egl
Contains bindings to the EGL API, an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system.
org.lwjgl.glfw
Contains bindings to the GLFW library.
org.lwjgl.nanovg
Contains bindings to NanoVG, a small antialiased vector graphics rendering library for OpenGL.
org.lwjgl.openal
Contains bindings to the OpenAL cross-platform 3D audio API.
org.lwjgl.opencl
Contains bindings to the OpenCL cross-platform parallel programming API.
org.lwjgl.opengl
Contains bindings to the OpenGL cross-platform 2D and 3D rendering API.
org.lwjgl.opengles
Contains bindings to the OpenGL ES, a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
org.lwjgl.ovr
Contains bindings to LibOVR, the Oculus SDK library.
org.lwjgl.stb
Contains bindings to stb, a set of single-file public domain libraries.
org.lwjgl.system
Contains implementation details and platform-specific functionality required to make LWJGL work.
org.lwjgl.system.dyncall
Contains bindings to the dyncall library.
org.lwjgl.system.jawt
Contains bindings to the AWT native interface (jawt.h).
org.lwjgl.system.jemalloc
Contains bindings to the jemalloc library.
org.lwjgl.system.libc  
org.lwjgl.system.linux
Contains bindings to native APIs specific to the Linux operating system.
org.lwjgl.system.macosx
Contains bindings to native APIs specific to the Mac OS X operating system.
org.lwjgl.system.windows
Contains bindings to native APIs specific to the Windows operating system.
org.lwjgl.util.nfd
Contains bindings to Native File Dialog, a tiny, neat C library that portably invokes native file open and save dialogs.
org.lwjgl.util.par
Contains bindings to the par library.
org.lwjgl.util.simd  
org.lwjgl.util.xxhash
Contains bindings to xxHash, an extremely fash non-cryptographic hash algorithm.
org.lwjgl.vulkan
Contains bindings to Vulkan, a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.