Return-Path: Date: Mon, 2 Jun 1997 13:09:40 +0200 (CEST) From: Steffen Udluft To: Frank Stajano Subject: Pacifist - News Hello Frank, I'm working hard on the Pacifist level sets. At the moment the team consists of: "Andreas \"Anthe\" Kren" , George Bell , Istvan Pataki , Kai-Uwe Humpert , Patrick Martin , Peo Sjoblom , Robert Reevy , "SHAM, RICH" , Thomas Kroppen so some of the worlds best players are already supporting my efforts. At the moment we are collecting maps which can be done, when this process begins to stagnate we will set up level sets and discuss them. Some guys are quite enthusiastic about the pacifist idea ... I've attached a collection of maps played so far and a collection of comments for doom and doom2 respectively. Please don't publish the lmps, I think this could spoil the fun for anyone trying to achieve the title (if it will become a title anyway) it's more fun to invent the best strategy yourself. My experience is that it's real challenging to play doom the pacifist way, especially if you have to find a new strategy completely different from that in any other modes of gameplay. Best wishes Steffn "Rini" Udluft Attachment Converted: "E:\rm\f-att\d1p-lmps.zip" Attachment Converted: "E:\rm\f-att\d2p-lmps.zip" Now we are in PHASE 1 (collect feasible maps) rating will be done if there is no new entry for 10 days ======================== List of completed maps ======================== ---------------------------------------------------------------------- MAP AUTHOR/COMMENTS ---------------------------------------------------------------------- e1m1 RR - DONE 24.05.97 RR: Easy, especially with Ultimate DOOM E1M1 wad. e1m2 RR - DONE 24.05.97 RR: Easy, except for the end, which is DAMN hard! e1m3 ........................ TPK: almost impossible, gunners everywhere, demons, imps, no chance. SRU: using savegames I did come to the blue key, but .... e1m4 RR - DONE 24.05.97 RR: Fairly easy. Passages behind blue door need strategy/luck. e1m5 ........................ TPK: almost impossible, gunners everywhere, demons, imps, no chance. e1m6 ........................ TPK: almost impossible, gunners everywhere, demons, imps, no chance. e1m7 ........................ TPK: almost impossible, gunners everywhere, demons, imps, no chance. e1m8 ........................ TPK: possible only theoretically with the baron trick, surviving baron may be killed by spectres and demons e1m9 ........................ TPK: almost impossible, gunners everywhere, demons, imps, no chance. SRU: I'm not so sure, good nightmare players can avoid to be hit ........................................................................ e2m1 RR - DONE 24.05.97 RR: Room with demons (before blue door) is a little tricky. e2m2 RR - DONE 24.05.97 RR: Slime tunnel trick makes this a piece of cake. e2m3 SRU - DONE 26.05.97 SRU: Took me about 2 hours e2m4 RR - DONE 24.05.97 RR: Not too hard. Just flick that switch at the end somehow (avoiding the imps). e2m5 RR - DONE 24.05.97 RR: Had to lure an imp out of a passage. No big deal, though. e2m6 ........................ SRU: this is a completely blocked map e2m7 RR - DONE 24.05.97 RR: I decided to visit the room with the blue armor. This helped out but this level still isn't easy. The area with the blue key is a bit tricky, but the end of this level is a real nightmare. e2m8 ........................ TPK: doesn't even exist in tyson e2m9 RR - DONE 24.05.97 RR: Lure the cacos away from the exit area and they won't block your path. ........................................................................ e3m1 ........................ TPK: impossible, demons in floor SRU: so what? is it impossible to lure them away? e3m2 RR - DONE 24.05.97 RR: Easy if you don't do something stupid! e3m3 ........................ RR: Dodging, strategy and luck make this possible. e3m4 RR - DONE 27.05.97 RR: Almost any part of this map can go wrong. It is especially easy to get trapped in the room with the red and yellow keys. All those imps!!! Also, it's very easy to get surrounded by the demons in that platform just before the end. Also, in the very last room you must run straight in before the caco comes out of that room into the passage (in the room there's enough space to get round him - in the passage there sure as hell isn't.) e3m5 RR - DONE 24.05.97 RR: This isn't too hard. About medium difficulty. e3m6 RR - DONE 24.05.97 RR: For once it didn't take me half a minute to get in switch-flicking position. e3m7 RR - DONE 24.05.97 RR: Like E3M3, dodging, strategy and luck make this possible. e3m8 DMD - DONE 1995 06 08 TPK: without -FAST the monsters won't kill the spider e3m9 ........................ TPK: impossible, demons in floor, as e3m1 ........................................................................ e4m1 ........................ SRU: no one can survive this TPK: impossible. gunners. barons e4m2 ........................ TPK: like the speed entry in COMPET-N, impossible for "normal" players e4m3 RR - DONE 24.05.97 RR: The end is the only hard part (if you get the blue key jump right!!!) e4m4 RR - DONE 24.05.97 RR: Quite tricky because monsters can crowd around you, wasting invuln. time. e4m5 ........................ e4m6 ........................ SRU: tried this with savegames, didn't even reach the first radsuite e4m7 RR - DONE 24.05.97 e4m8 ........................ e4m9 RR - DONE 25.05.97 ------------------------------------------------------------------------ DONE with lmp : 11 12 14 21 22 23 24 25 27 29 32 33 34 35 36 37 38 43 44 49 DONE w/o lmp : DONE using safegames : Very likely to be possible : Now we are in PHASE 1 (collect feasible maps) rating will be done if there is no new entry for 10 days ======================== List of completed maps ======================== ------------------------------------------------------------------------ MAP AUTHOR/COMMENTS (the dates may not be exact) ------------------------------------------------------------------------ 01 RJS - DONE 28.05.97 SRU: too easy to be fun 02 ........................ SRU: this has to be impossible, all these shotgunners 03 RR - DONE 30.05.97 04 ........................ SRU: this has to be impossible, all these chain- & shotgunners 05 IP - DONE 31.05.97 SRU: this may be possible, please try it SRU: I didn't manage it using savegames, think I'm just not fast enough IP: here the end room is hard, and the begining is easier ;-)) 06 ........................ SRU: several monsters blocking the way SRU: I did this using savegames, all blocking monsters can be killed by others. There's much health/armor and it has been done in Tyson, but at my skills it would need approx 1E10 tries to do it without savegames. So this is for experts only. 07 ........................ SRU: can anyone press the the switch through the wall? try it with -nomonsters 08 RJS - DONE 28.05.97 SRU: I had more problems to avoid getting stuck as in 18 or 28 IP: done. another easy one. 09 ........................ SRU: if you consist of soap you may pass all the demons and imps to get the yellow_key_card SRU: I tried it using savegames, but couldn't do it one idea may be to take some cacos to the yellow_key_card room and let them kill some of the imps 10 SRU - DONE 28.05.97 SRU: There exists no usable template for pacifist style in this map, so I had to figure out a new route (that alone makes pacifist a interesting challange:). Quite a lot places one can get stuck. This took me a few hours. 11 ........................ SRU: OK there is an invul, and there exists a switch trick, but ... no way SRU: I made it using savegames, but it's extremely hard to get to the invul and in the endroom with two imps and two spectres you need to have extreme luck. The imps must at least kill one of the two spectres and the imps at the switches mustn't block your way and the remaining spectre mustn't block your way when coming back from the switches ... too hard I guess 12 IP - DONE 31.05.97 SRU: all these cacos blocking the switches, think this really is IMPOSSIBLE IP: done. don't know if you made it, but it looked easy.. 13 ........................ SRU: this may be possible, please try it SRU: if tried it using savegames, blue and read keys are no problem but to get the yellow key at least one of two imps blocking it must be killed by cacos or lost souls. I think that this is only a matter of patience. I strongly believe this map can be done. IP: I tried lv13 it looks possible just you have to be patient to get some big monsters in yellow key room I'll not do it... it's boring SRU: I tried it using savegames, and I succeded in getting all imps at the yellow card killed by a caco, but the patform didn't rise anymore. I think that map is annoying in pacifist. 14 ........................ SRU: Istvan's speed route may help, but I think it's just too difficult 15 SRU - DONE 27.05.97 SRU: I had to learn the switch trick, after that it was piece of cake. 16 SRU - DONE 27.05.97 SRU: Did it in the 4th try. 17 ........................ SRU: completely blocked 18 SRU - DONE 26.05.97 SRU: This was my second try 19 PS2 - DONE 30.05.97 SRU: you need the red_key_card and therefore you have to shoot the trigger at the imps without hitting an imp I think that's an impossible map PS2: 19 was easier than I expected. I shoot one pistol to trigger the lift leading to the red key IP: done. only one shoot which is necessary, hope I didn't hit the imp! The beginning is hard the rest is a piece of cake PS2: done again. I have done a new lv19-uvp, this time without hurting anyone. I must have been lucky the first time I did it since it is a pretty hard level, for instance the first switch is very hard to survive. Anyway, this time I jumped down to the pigs and shot at the wall below the imps to activate the lift, I am 100% sure I didn't harm any imps, I got beaten up pretty bad by the pigs though. After getting the red key it is very easy though. 20 SRU - DONE 27.05.97 SRU: There are several ways to do it safe 21 SRU - DONE 31.05.97 SRU: at least it's not blocked, but can anyone survive this? accidential telefrags will lead us to rule discussions SRU: I did it with savegames and it's not too hard (would need approx. 20 tries without) but you cannot always avoid accidential telefrags, what do you think, should they be allowed? SRU: done. 10th try in a train session 22 ........................ SRU: chanigunners everywhere - IMPOSSIBLE 23 PM - DONE 30.05.97 SRU: demons blocking the way PS2: ... one is almost a year old and done for my GM exam and it is not a true no killings, I just want show it must be possible to do map 23 according to your suggestion, I only kill one lost soul and one pig, but if you do some nice slalom it probably isn't necessary to use any violence at all. Just wait at the other side when you release the pigs so the come toward you and leave a better space for your escape PM: After a few dozen tries, I managed to finish MAP23 without killing a monster. PS2: done. 23 was harder than I expected 24 AAK - DONE ?? SRU: is this a "only Anthe can" - map ? SRU: no - I've done it using savegames (would need approx. 300 tries without) 25 AAK - DONE 25.05.97 SRU: if anyone finds a way to the megasphere it may be possible AAK: medium to hard SRU: done, it's not so bad. about the same difficulty as 21 26 ........................ SRU: red_key_card is unreachable 27 LM - DONE ?? SRU: needs only patience to wait for arch-vile coop, how hard is this? SRU: done on conventional route. it's easier to get the keys 28 SRU - DONE 27.05.97 SRU: This was my third try 29 ........................ SRU: in his episode three run, Uwe Girlich kills only very few monsters, but how should this be done with NONE 30 ........................ SRU: impossible if you regard the BIG BOSS as a monster (it doesn't count for kills and cannot move, but nethertheless I think it's a monster anyway) 31 SRU - DONE 26.05.97 SRU: This was my first try 32 SRU - DONE 26.05.97 SRU: I didn't know that cybie is small enough to enter the Keen-room, therefore I thought this would be "impossible by construction". Big mistake, this was my first try ------------------------------------------------------------------------ DONE with lmp : 1 3 5 8 10 12 15 16 18 19 20 21 23 24 25 27 28 31 32 DONE using safegames : 6 11 Very likely to be possible : 13