Digital societies

Digital societies


automation and personal media in the domestic economy

online role-playing

MMORPGs: RuneScape (major local employer of languages graduates!),
Second Life, Little Big Planet

quest and transformation

artisanal elects, exploitation and 'gold'

fanclubs, myspace, facebook, Twitter/Monitter ...

folksonomies, wikis, blogs, portals, and traffic aggregators

Web 2.0

digital divides of education, empowerment, economics, and Global Digital Divides

CHUCOL Seminar
Copyright 2006-07 Alan Blackwell