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HCI 2009 Tutorials
Tutorials provided in-depth introductions to current topics in HCI research and practice, from instructors who are expert in their specialist fields.

Tutorials on Tuesday 1 September

In-Depth Introduction to Field Research in User-Centered Design (full day)
Instructor: Susan Dray

There is ever-increasing awareness of the need to understand the context of work as well as its process. This topic has received coverage in the business press, as well as in academic circles, and more user-centered design professionals are venturing out of their labs and into the field. Many people are still in the early stages of this transition and looking for foundational learning. This need is not met by courses on Contextual Design alone. While this is a powerful method, and has been influential in our field, it represents only one approach. Fieldwork is bigger than any one methodology. When "schools of thought" and "branded" methodologies risk becoming orthodoxies, it is especially important to take a fresh and deeper look at fundamental principles and examine important issues on which these methods differ.

Understanding these issues will help practitioners do a better job of adapting field research techniques to a range of situations and to improve the quality of their research by making intelligent, considered choices as they plan their approach for carrying out studies in a range of situations for a range of products.

Audience: This hands-on tutorial was aimed at practitioners, including developers, designers, usability specialists and managers who are responsible for user experience, usability, user needs or user requirements identification. This was an introductory to intermediate level tutorial. It will be useful for beginners, including people with lab usability experience who are beginning to venture out into the field, as well as for those with some experience in field studies of users who want to broaden and deepen their knowledge of approaches.

Innovations in Card-Sorting: A Hands-on Approach (morning)
Instructor: William Hudson, Syntagm Ltd

Card sorting is a powerful technique for assessing how people group related concepts together. For example, it can be much more effective than usability testing in determining how effective web site navigation is. This tutorial will give participants the opportunity to try a range of techniques maximising the benefits of card sorting applied to information architecture. The techniques range from the use of barcodes to expedite the data capture from paper card sorts through to new methods of analysis that extend and complement traditional approaches such as cluster analysis.

This tutorial will give participants the opportunity to try a range of techniques maximising the benefits of card sorting applied to information architecture. The techniques range from the use of barcodes to expedite the data capture from paper card sorts through to new methods of analysis that extend and complement traditional approaches such as cluster analysis.

William Hudson has over 30 years experience in the development of interactive systems. He has contributed material on user-centered design and user interface design to the Rational Unified Process and to Addison- Wesley's Object Modeling and User Interface Design (van Harmelen, 2001). He is the Director of User Experience for the Intranet Benchmarking Forum and has written regularly for the ACM Interactions magazine and SIGCHI Bulletin. William is the inventor of the "Caps" approach to card sorting (Computer-Aided Paper Sorting). Further information at http://www.designforusability.com

Audience: Web and intranet designers, information architects, usability and HCI professionals interested in the practical application of card sorting. No specialist skills or knowledge are required, however maximum value will be obtained if you are able to bring along a Windows laptop.

Benefits - on completion of this tutorial you will be able to:

  • choose an appropriate card sorting method
  • explain cluster analysis and dendrograms to colleagues and clients
  • apply appropriate techniques for getting the best information from participants and the resulting data
  • perform quick and reliable data capture

Ajax - Design and Usability (afternoon)
Instructor: William Hudson, Syntagm Ltd

This half-day interactive course breaks new ground in relating Ajax technology to key principles of Computer-Human Interaction. It was previously presented at HCI 2007, and was highly-rated at CHI 2007 and 2008.

Audience: Web and intranet designers, information architects, usability and HCI professionals. No specialist skills or knowledge are required.

Benefits - on completion of this tutorial you will be able to:

  • describe the principles of Ajax
  • explain the differences and similarities between Ajax and other web technologies
  • assess the benefits or drawbacks of applying Ajax from a usability and user experience viewpoint

Tutorials on Friday afternoon 4 September

Mobile Interaction Design
Instructor: Matt Jones

The tutorial explores interesting and empowering mobile design philosophies, principles and methods as well as giving specific guidance on key emerging consumer application areas such as image browsing and information access. Matt Jones is co-author, with Gary Marsden, of the popular textbook "Mobile Interaction Design" (Wiley 2005).

Audience and Benefits:

  • For developers and designers: the course will give challenging, fresh perspectives on the goals of and approaches to mobile interaction design.
  • For industrial and academic researchers: the course will provide provoking questions about the form and function of effective mobile user experiences.
  • For students: people engaged in graduate studies in the mobile area will benefit from seeing the "bigger picture".
  • The design methods and perspectives presented will provide useful tools for anyone involved in developing concept and prototype systems.
  • For mobile business and marketing analysts and strategists: the course will offer an interesting analysis to help explain previous hits and flops as well as pointing the way for successful future innovation.

Prototyping in Physical Computing using the Arduino microcontroller and software
Instructor: Brock Craft

This tutorial offers a beginner's introduction to prototyping in Physical Computing using the Arduino microcontroller and software. Arduino is an open-source hardware platform that is a widely recognised tool for prototyping interactions with screen-based and physically interactive systems. It is being adoped by practitioners in both academia and industry and is an important aid to rapid prototyping of interactive physical devices. It has proved very successful within the Make and Hacking communities.

Note: registration fee of £70 includes the cost of a kit containing an Arduino microcontroller, USB connection, prototyping breadboard and basic peripheral components, so that participants can take away their prototypes at the end of the tutorial. Although not essential, participants will get the most value from this tutorial if they have their own laptops available for use (Windows, Linux or Mac, with administrative rights enabled.

Designing Effective Search & Discovery User Experiences
Instructors: Tony Rose and Mark Burrell (Endeca Technologies)

This half-day tutorial aims to provide a practical introduction to Human Centred Design for information search, access and discovery - what we call "Design for Discovery". We will present a concise overview of how this framework can be applied to optimize the effectiveness of information search and discovery applications and user journeys, and facilitate the application of these skills in a practical group exercise.

Tony Rose is User Experience Manager at Endeca Technologies, an enterprise software company specialising in innovative solutions for information search and discovery. Before joining Endeca, Tony was founder and director of UXLabs, a user experience consultancy specialising in technology innovation and applied R&D. Prior to this he was R&D group manager at Canon Research Centre Europe and technical lead at Reuters, specialising in advanced user interfaces for information access and search. He holds a PhD in HCI and a first degree in engineering, majoring in human factors. Tony is also Honorary Visiting Fellow at the Centre for Interactive Systems Research, City University, London.

Mark Burrell is Worldwide Lead for User Experience at Endeca Technologies, a software company specialising in innovative solutions for information search and discovery. He has over 25 years of professional experience, including 15 years focused on the evaluation, design, and adoption of interactive technology solutions (with special emphasis on applications that aim to support learning and discovery). Prior to joining Endeca, Mark built and led user experience teams at several leading product and service companies including serving as Sr. UX Manager for Microsoft's Unified Communications product division and Global UX Lead for Sapient. Mark holds a PhD in Clinical psychology with concentrations in cognitive psychology and epistemology/philosophy of science.

Audience: This tutorial was aimed at those who have an understanding of the basic principles of UI design, or alternatively, some experience of having tackled UI design problems for search & information access applications. It does not assume familiarity with any particular conceptual model, proprietary technique or development methodology.

Tutorial on Saturday 5 September

Beyond Anecdotes: Analyzing Qualitative Data from Field Studies (full day)
Instructor: David Siegel

Field studies are essential to user-centered design. However the qualitative data from these studies is overwhelming and ambiguous. Too often, disciplined analysis, if done at all, is limited. The result is findings that are anecdotal or impressionistic, with vague or even misleading implications for design. This tutorial teaches techniques to improve the validity and credibility of findings, to make them useful for design, and to help the field researcher avoid drowning in data. We do not present a single "canned" approach. Rather, we discuss the challenges of analysis, and the benefits and limitations of various techniques, to help students think critically about methodology, and make informed choices for their own projects.

Benefits - participants will learn:

  • Why we need a more disciplined approach to analyzing fieldwork data
  • What "scientific rigor" means in relation to qualitative data
  • How to archive data to maintain the link between data and conclusions, and to facilitate analysis; and how software tools can help in this process
  • How to triangulate in on valid conclusions through iterative use of complementary analysis techniques, including coding strategies, clustering and affinity diagramming, extracting dimensions, and exploring networks of relations
  • How field research findings can drive concrete decisions in strategic planning and design of products
  • How to deal with common validity concerns regarding qualitative field study data, such as the small sample problem, "outliers," and appropriate generalization from qualitative data
  • Tips and tricks for managing organizational issues in communicating fieldwork findings

HCI 2009 Tutorial Coordinators
HCI 2009 tutorials are coordinated by the tutorial co-chairs:
Sally Fincher, University of Kent
Allan Maclean, Amdeo